﻿// Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

using System;
using System.Threading;
using BoatNGoat.Host;

namespace BoatNGoat
{
    /// <summary>
    /// Simple SpriteBatchAndFont application using SharpDX.Toolkit.
    /// </summary>
    class Program
    {
        /// <summary>
        /// Defines the entry point of the application.
        /// </summary>
#if NETFX_CORE
        [MTAThread]
#else
        [STAThread]
#endif
        static void Main()
        {
            BoatNGoatHost serverHost = new BoatNGoatHost();

            serverHost.Init();

            Thread serverThread = new Thread(serverHost.Run);
            serverThread.Start();

            // mess with these to see the difffernce. 3 requests per second is apparantly quite slow. heard that 
            int networkRequestsPerSecond = 3;
            bool enableMobMovePrediction = true;
            using (LocalSimulation localSimulation = new LocalSimulation(serverHost, networkRequestsPerSecond, enableMobMovePrediction))
            {
                using (var program = new BoatNGoatGame(localSimulation))
                    program.Run();
            }

            serverHost.Stop();
        }
    }
}
